(6/6/2025) If another effect (or effects) modifies how much damage a source you control would dealby preventing some of it, for examplethe player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Lightning's) apply
Like most other alternate costs, you can't choose to Evoke a creature if you're using an effect that allows you to cast it without paying its mana cost
It works well in any deck with instants and sorceries that you just want to play more than once, such as spellslinger decks, or big spell Green decks with ramp spells
A slightly clumsy card that is not playable in control decks however highly powerful and even abusable with things like Goblin Welder resulting in a very powerful card
For example, if you control Hugs as well as Exploration (an enchantment with "You may play an additional land on each of your turns."), you'll be able to play three lands during each of your turns
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